Full Up Stunts

Full up stunts are extremely difficult and should be scored appropriately.  Keep in mind, that if full up stunts were easy, then every squad would do them; therefore, it should be obvious that full up stunt is more difficult than straight up stunt.

When judging, factors to consider:

  1. Is the full up stunt completing a 360 turn (complete full up), 270 turn (3/4 up), or 180 turn (1/2 up)?  Be careful to watch the bases and the way the group lines up.  There is a way to full up 1/2 and the bases turn the other 1/2 turn.  
  2. How may groups complete the full ups?  Four groups would be much more difficult than just 2.
  3. Are the full up completed at the top?  Don't be fooled with full arounds or full up to the prep level - then pushed up to extensions.  Basically, the full up should spin 360 and be completed at the top to receive max difficulty points.    
 
Complete 360 Full up to the top 3/4 Spin to the top  
     
1/2 Spin back to Squish